There are campaign main mission, side missions, and 'points of interest' all over the map. There's also a market where you can buy weapons, but those are unlocked rather slowly. You can also capture resources for crafting stuff from bullets to grenades. There are various enemy 'outposts' that you can clear for $$$ and XP. You have a safe house and a vehicle you can drive around in. There are also a bunch of war criminals in the area that you can terminate for bounties. The locals have a resistance called Rokti Lions and they can use your help. Armed with tons of support from the Russians, they are committing atrocities against civilians. Years, later, you are now a deniable operative fighting 'separatists' in Republic of Georgia. You were sent on a special mission, just as you complete it, you were captured by evil merc leader, who knocked you out, but captured your brother and took him away, while leaving you there.
You are Jon, and you joined the marines first. The backstory is you are two brothers, Jon and Robert North.
ambitious, but ended up feeling somewhat generic.Ĭity Interactive, the developers, developed an interesting backstory, but it managed to put a new spin AND felt derivative at the same time. SGW3, the third entry in the SGW franchise, was meant as a AAA title, and it's. Decided to start its own topic as I've finished Act 1 and first mission of Act 2, when a new map opened up.